FIFA World Cup
25

FIFA to Digitally Scan Players for Offside Avatars in World Cup 2026

Gary Beswick flags for offside during the Club World Cup game between Mamelodi Sundowns and Fluminense

FIFA to Introduce AI-Driven 3D Avatars for 2026 World Cup Players

Enhanced Offside Technology

FIFA is set to implement AI technologies to create three-dimensional avatars for all players participating in the 2026 World Cup. This initiative aims to improve the functionality of semi-automated offside technology during the tournament.

Scanning Process

To facilitate this, FIFA will digitally scan a total of 1,248 athletes from the 48 teams, each consisting of 26-player squads. The scanning procedure involves players entering a specialized chamber, which will require only one second of their time during a photo session prior to the tournament.

Precision in Decision-Making

FIFA emphasizes that these scans will provide precise measurements of various body parts, which is essential for making accurate offside rulings. The governing body believes this technology will enable officials to reliably monitor athletes even during quick or obstructed play, with more lifelike and engaging presentations of final verdicts.

Past Controversies

Earlier this season, a debated incident in the Premier League involved a Newcastle goal against Manchester City, which was validated under the semi-automated offside system. The visual representation appeared inconsistent with televised footage as player Ruben Dias seemed to jump in the offside graphic. FIFA aims to enhance the clarity and accuracy of such decisions to improve fan experience.

Initial Testing

The new technology was previously trialed during FIFA’s Intercontinental Cup match, where players from Flamengo and Pyramids FC were scanned in preparation for their encounter in December.

Ongoing Innovations

In addition to scanning players, FIFA recently announced tests of new technology capable of determining whether the ball has gone out of play before a goal is awarded. Furthermore, they are developing a ‘real-time 3D recreation’ approach for making offside judgments based on line-of-sight analysis.